computer graphics, hardware programming, electronic circuits, image processing, computer vision and all computer/electronics related aspects. Content is always being added to this site and this site is often updated to reflect new and improved information.">
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This webpage is updated very often and is meant to project some of the
documentation I've written for interested programmers. The content here will
deal mainly with QuickBasic, C/C++, VC++, VB, OpenGL, DirectX, graphics, game
programming, image processing and computer vision, etc. I plan to shift this website to an independent
location by summer 2003, but for now, this location at geocities is permanent.
The C/C++ tutorials and docs on this site are a result of the courses our
computer science batch takes up in school. The course structure includes almost
all of C++ excluding applications like graphics.
Linked Lists: An introduction to
Singly Linked Lists (under construction).
Dynamic Arrays: This tutorial
will teach you how to declare and use dynamic arrays in C and C++. Some
example code and suggested assignment questions. Dynamic arrays are very
helpful in small and big programs, where allocation of memory depends on
factors created or modified within the program itself. Note: Nested new and delete may be used to declare and use two
dimensional arrays at runtime. We tested the method successfully on a Win98
box running Turbo C++ 3.0. Information about the code and link was provided by
Miles Van Pelt. Thanks Miles!
Game Programming 001: Intro to Game
Development: This tutorial will introduce you to the exciting world
of computer game programming. No prior experience required.
Game Programming 002: Game Design: The
second part of the introductory tutorial series discusses game design, user
interaction and a bit of AI.
Porting Visual C++ Programs to DevC++: This
article describes how to port a program originally meant for Visual C++
(using the GDI--not MFC) to DevC++. Bloodshed's DevC++ compiler is fast and
free, though it is still under development and has some bugs. Specifically,
this is meant for OpenGL programmers who don't use much of Microsoft's
functions except message structures and window creation, etc.
More tutorials coming up soon.
Friday, February 16, 2007 18:14:29